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Why does my opaque texture seem to be transparent?

polycounter lvl 7
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salimmatta polycounter lvl 7
Hey guys, 

I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and create the materials based on my texture export, for some reason the opaque part becomes transparent and it is frustrating.

However, I have created 2 materials in maya for the model and re-textured it in Substance Painter and export it to Unity and created also 2 materials there and it works perfectly fine, but the question is: Isn't too expensive to create 2 materials for a basic fence model that is going to be used for mobile? 

Is there a way to fix the opaque part without creating another material for it? 

Thank you!

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