Warning these maybe the noobiest questions ever, Shock in awe! 1st thing is I have a model that is 5 feet 5 inches in max and when I import It into Maya It's huge I need to set Maya and max up so when I export from one It shows up properly in the other. I made Maxes, Display unit scale: Feet w/Fractional Inches 1/1 &…
Has anyone experimented with animated, multidirectional and normal-mapped sprites for characters in 3d environment? Sort of like how the characters were done back in the Doom or Duke3d days but brought into modern day? I am aware that similar techniques are quite often used in hardware accelerated 2D game these days, with…
Hi guys, Just wanted a few opinions on how best a graduate can enter the industry. Im currently starting my final semester of a Games Design (Bsc Hons) course in which I'm predicted a 1st. The final semester is based around portfolio work, with 2 small modules and a final game project; as this will allow me to have atleast…
Im totally noob in match moving aka camera tracking. But do i understand it right that you can, using tracking software such as SynthEyes or other use your physical camera (even on your phone for example, or some cheap point and shoot camera), use your physical camera movemet to animate your virtual camera in your CGI…
Hi, I am fairly new to 3d modeling, as well as the polycount forums. (1st post!) I am making a map for a game in 3ds max, and I'm constantly running into problems with roads and terrain. I finally figured out a good workflow for creating them - 1. Loft on a spline 2. Create shape from border of the road mesh 3. Shapemerge…
*EDIT* Aaaaand, I figured it out. Pretty much right after I posted. Doah. I just duplicated the parent (my flame system) (deleted the duplicated children) and threw the former parent (flame) into the hierarchy. So, I then turned off Emission on the parent and set its duration for as long as I needed. I guess I was looking…
im having weird problem when using xnormals. i've done some polypaint in zbrush so i wanted to use the polypaint and bake it into a lower poly object. though the thing is the low poly is one entire mesh and the polypainted objects are 2 subtools in zbrush. i use PUV tiles, and export the 2 subtools with their texture from…
Hello, I'm a beginner who started modeling at the beginning of this year. I would like to get feedback on the model. I used dynamesh and hoping to learn retopology at the beginning of next year, 2018. My own thoughts: The 1st and 2nd renders aren't what I'm looking for. The polypainting edges are abysmal to me (I should…
Hey everyone, I figured it’s about time I made one of these threads as a long time lurker. I’m a graduate 2D/3D character artist so expect a lot of that in this thread. Currently trying to get my skills up to the point where I can get hired! Comments, advice and critiques
are welcome since the main point of this thread is…
Here are the six individuals who will determine the winners of Polycount's Brawl Tournament. This week they will been sent the Top 5 Fighter entries and Top 5 Stages as voted on by the Polycount Community. Collectively they will determine the winner's of the Brawl Tournament. If everything goes smoothly we will begin to…