I'm completely rusty on character art and i'm trying to build up a small portfolio to use to apply for a job at the end of next week. I need some in-game character type art tutorials really, really bad. Any help would be massively appreciated. Thanks Jon
Hi fellows I was looking for some insight into your workflow when working with characters and creating an item such as long (maybe shoulder length) hair or pony tails and how you go about creating it. Are there any shortcuts besides carefully placing each hair plane on the character's head?
Hello everybody. I'm new to these forums, and new to Modeling in general. I've started a character that I would like to import into UT3. I'm going for a post apocalyptic man who's wearing some type of modified football pads with metal riveted/welded/strapped to it. I'm pretty new to 3d modeling, this is my second attempt…
Hi, I will be available for freelance beginning Oct 21th. I'm also interested in fulltime work within the U.S and possibly Canada. I'm an experienced character artist with several years working for studios. I can create characters from concept to final in game model. I specialize in next-gen but I can do low spec art too.…
Afternoon all, haven't posted here since my Stuka texture topic but thought i'd start stopping by abit more. I got some great crits last time and could use some feedback on this character. Im not really into this character modeling lark, im doing this for college and im finding it pretty hard to be honest. Anyway, the…
Latest Progress: Start of WIP Thread: Starting a thread on my next character. It's been a while since I've posted here so this should be fun My intention with this character is to become more comfortable with the hair plane workflow, to incorporate marvelous designer into my process, and to improve the quality of my…
Hi everyone! I'm thinking about having a character customization in Unity with full use of Blend shapes. The main thing I'm trying to find out is if this will cost too much in performance. I know that Blend shape animations are more demanding for memory, but I haven't seeing much in regards to customization, where you use…
Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group creating a realistic style, tactical FPS. Requirements: * Good communication skills in English * Knowledge and experience with either Blender, 3Ds Max or Maya (must have…
Hi Polycount, I'm new here. I just graduated college (the UK kind) and I want to start applying for jobs. (Don't want to go Uni for various reasons). I do not want to be a character artist at the start because I find it too difficult, and the competition far too fierce, but I will certainly make more characters some time…
Thank you for checking this out! I am looking for a 3D character artist to help me with a few assets for an animated series I've been trying to create. Based on the Ghostbusters series of media, this is being created in mind to be something similar to the Real Ghostbusters cartoon from the 80's. This is mainly meant to be…