1) Clone the polygons touching the seam. 2) Re UV the polygons that you've cloned onto a map thats larger than the original. 3) apply a push mod of 0.1 to the cloned faces. 4) render to texture (diffuse) and throw that in photoshop. 5) you'll see your seam in the rendered texture just paint it out with a clone brush. 6)…
I have spent the last two months working on a big project - modelling, UV mapping and texturing my assets to later import into Poser and Daz Studio. I am new to content creation so I am still ironing out the process of my pipeline and learning a lot on the way. I'm presently texturing the first batch of 10 assets and I…
Is possible to a make seamless model with mirrored UVs with tangent normal maps part? I know it is possible when the seams meet at hard edges and the object is not welded together. http://ally.1sweethost.com/
i'm having an artifact in the normal map that i'm trying to bake for a gun, i used extra geometry in this area to get a good bake since the details were distorted, the distortion was gone but this artifact remains
Average Normals will do just what it says... it will try to average all the vertex normals within a certain tolerance (like if one is close to the direction of another, it'll average their directions so they both point the same way). Most of the time it's not what you want, it's only useful in certain specific cases (like…
It would be funny, to get a solution just by wireframe view. But Wireframe looks this way: (after hitting F3). To figure out what's the problem, I had installed 2 more different versions of 3ds max (2018; 2019). And It was after tried F3)) I'm learning NM issues. I have been said to work using "Legacy Direct3D" driver to…
hey guys im mirroring a grip on my pistol and the normal is messed up in one spot specifically. The whole grip is fine except for this one part. Im assuming its the uvw lay out any ideas?
Hey ive been trying to use ndo2, and when it comes to baking a heightmap out the imagesize for the heightmap is dramatically smaller then the original Normal any idea what is causing this has it happened to anyone else?
Hey there I am currently learning to use Quixel Suite 2.0 and am hitting a little snag when it comes to Normals and Smoothing groups. I was working on a model sword and its textures in 3ds Max Design before importing them into Quixel Suite 2.0. After import I noticed a little splotch on my sword in the 3do previewer. (Can…