Is possible to a make seamless model with mirrored UVs with tangent normal maps part? I know it is possible when the seams meet at hard edges and the object is not welded together.
some engines/exporters will do the "split" internally, but preserve the original normals, so that object appears welded, when it's not.
so yes it's possible, but depends on the engine/tools
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so yes it's possible, but depends on the engine/tools