hey guys im mirroring a grip on my pistol and the normal is messed up in one spot specifically. The whole grip is fine except for this one part. Im assuming its the uvw lay out any ideas?
yes i fixed it sorry i didnt say something yet. i didnt offset i tried that it didnt fix it, so instead i just used the symetry modifier where it welded the verts in the middle and for some reason the normal map looks fine now. not sure why its working but i am happy it is. thanks for the suggestions. btw im using tanget not object space normal mapping
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i gather you've solved this by now anyway?
upload the file, and we can have a look