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Author:
Justo
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Technical Talk
Smoothing groups + normal map
Ninjas
polycounter lvl 18
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Ninjas
polycounter lvl 18
Feb 2006
I searched and didn't see anything right away. Is it standard to use smoothing groups on a character with a normal map?
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MoP
polycounter lvl 18
Feb 2006
Basically try to make everything one single smooth group over the whole low-poly mesh - the normals you render down from your high poly model should see to it that corners seem sharp.
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Ninjas
polycounter lvl 18
Feb 2006
That seemed to make sense, but I wasn't sure. Thanks Mop!
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hawken
polycounter lvl 19
Feb 2006
this thread was very usefull to me. I rate it 9/10. I also give Mop a gold star.
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vahl
polycounter lvl 18
Feb 2006
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
da poopsta explains it ^^
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da poopsta explains it ^^