Since FaceExtrude is basically unusable and I like parametric workflow, I decided to have some fun with streamlining the experience with the Edit Poly modifier. Hiding the complex UI means you won't accidentally commit the settings. The script files are available at scriptspot. Doing it this way also means that you can…
Hey guys, I was wondering if there was any sort of backwards compatibility with Mixer in regards to its previous beta ver. (the one which was still very similar to Studio) or Megascans Studio. I have quite a few texture projects in Studio which seemed to also work with the early version of Mixer before ver. 2018.1.1 which…
Hi everyone, I want to share environment I have been working on for a bit more than 2 months now. Goal for this project was to create environment that could be main piece in my environment art portfolio I'm trying to build right now. I find myself in place where tweaks I'm making aren't changing much and I don't think I…
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1) Obviously there's no standard texture resolution size and you should use which ever resolution gives you the best results. Having said that, does an 8k x 8k texture sound obscene for production quality renders? 8k doesn't look too bad at the distance those images below are at, but when I bring the camera closer, things…
Hello, polycount community, Let me present my latest blender addon - a bridge between Blender and Marmoset Toolbag 3. BTBridge Addon allows: * Fast name your meshes * Create baker in the Blender's outliner (so you do not need to rebuild baker in TB3) * Export as multiple files(allows to refresh only one object or mesh…
So - since I lost the login for my old account, and the model is now for UT III and not UT2004, I thought it'd be less confusing to start a new thread. I also get to consolidate progress so far into a single post to make it look a little more cohesive. 1. I really, REALLY loved the style/detail of the original unreal…
Hey all, I don't have one of these threads yet. So from now on I'll try post of my WIPs in here as opposed to new threads.. annnnnyway... Here is a scene I've been slowly working on over the past few weeks. Its based on a Prince of Persia concept by David Levy (http://www.vyle-art.com/) and the WIP: The view is a little…