Hey all, I don't have one of these threads yet. So from now on I'll try post of my WIPs in here as opposed to new threads..
annnnnyway...
Here is a scene I've been slowly working on over the past few weeks. Its based on a Prince of Persia concept by David Levy (
http://www.vyle-art.com/)
and the WIP:
The view is a little wonky due to the increased field of view.. which was necessary to capture the entire scene.. I'll be re-visiting a few of the textures in the near future as well.
I'm interested in knowing what you guys think regarding both the lighting (how it compares to the concept, where I should take it, colours etc.) and the, less than sexy, sand I have on either side of the bridge to cover up some nasty seems.
And of course anything else you guys want to rip apart feel free to.
Thanks.
Replies
I know it's a WIP, so I don't mean to state the obvious if these are things you've already considered, hopefully it gives you a couple ideas. I'll be following this to watch it progress!
So I've continued to work away at this scene. I'd reallllly like to finish it off sometime soon..
Thoughts?
Also the epic sense of space in that concept is informed from the fact that there are human figured in it.
So you may want to compensate for the lack of that by putting some scale indicators, like articles of clothing, a sword, something a human would hold, wear, or just general sells scale.
Also your ambient dust bits should only show up in the presence of light sources. You can get this to happen by using volume particles, there are tutorials over at eat3D that can help you with that, you can even make them catch the light which looks really cool.
However if your JUST doing an image you might as well paint them in, your awareness of good presentation is a significant skill to feature and you don't need particle knowledge to showcase that.
Love this scene! Will be following!