Let me throw in my humble opinions. If you look for the best sculpting tool, Zbrush is the way to go. I purchased it recently and while I have to admit that the workflow feels awkward first, it is way more powerful than Mudbox when it comes to sculpting. I have mudbox as a student version. And the painting tools are nice.…
Yup. It's Yerli. He just talks whatever rubbish suits him at the time regardless of the reality. My favourite Yerli examples are how he justifies changes in his business: What EA said about Crysis Release: EA confirmed Crysis had sold over 1 million units in the two months it had been available in the same transcript.…
The modeled roof is overkill, otherwise i rather like the modeling. You make the same mistake others do where they go for 'gen 1.5' ...having normalmaps on all tiling textures but not taking advantage of what normalmaps can really do for you, like replacing geometry or adding new trims and details to all those empty areas.…
Err... not meaning to be an ass and cut in on you Naicre, but this isn't really true. Every roll of the dice is a separate event, the next roll is not affected by the previous one, so the probability won't change (unless their dice aren't programmed to be properly random). (ie: if you roll a 6 on a dice the next roll will…
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
Hi there everyone! New to the forum here, but I though I would share some of my work I just finished and maybe see what you all think. The project was to create a highpoly and low poly + textures WWII tank. Mine was T-34-85 and here are some renders: Highpoly: Unfortunately my PC was dying trying to render it with a…
Hey folks, so I've decided to take a crack at BlackDonners KAR-18. Felt like I needed some more hard surface practice, and had not modeled a rifle in some time. I took a shot at a texture pass in Substance that I'm not too happy with, so I'm going back to redo that before I post any textured renders. Anyway, this is my…