Hey thanks everyone for the responses, this is all very helpful. All these are awesome. Yes I am a student and am learning Maya & Max, however I tend to use Max a little bit more. I graduate in less than a year and am working on my portfolio. This project is hopefully going to go into my portfolio, hence my questions haha.…
keep vertex colouring as multiply only in render, it all you need anyway with 100%illumination. "blend" the terrain with different maps, ie cliff side top and bottom, then match them up in uvs. tanks looking alot lot better, i only suggested 128 because it is possible for main character style objects, my porco stuff used 1…
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
Questions for gamedev: 1.) I made the inside of the piano with all of the complex parts so that it could be opened and seen. That tripled my poly count and I'm looking at 16,000 faces now. Should I reconsider including the insides, or gut it enough so that it's not even close to being accurate to a real piano, or leave it…
A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…
Hi all! I have a question: I have to import a scene in SUB PAINTER. There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical) If I add 1 material per object I will have 50 materials in sub-painter. If instead I…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
after seeing these in action i gotta get one soon for my office, you can watch tv on them and these are fully 1080p hd ready, just think this touch of color series is real nice, already plan on getting me a 52 inch hdtv toc for xmas for the living room,…