Hi all!
I have a question:
I have to import a scene in SUB PAINTER.
There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical)
If I add 1 material per object I will have 50 materials in sub-painter.
If instead I set all the objects under the same material / group when I paint the texture I paint ALL the objects at the same time (and the painting is not correct on all objects).
how do i get out of this maze?
very TY
Replies
If you want them all unique you will want to give them each a separate texture set.
honestly though, it's a bad way to work and you'd be much better using procedural techniques to add variation to a bunch of identical assets.