Heyo Polycount, since I finally finished my uni courses, and I finally get some personal work time, I decided I wanted to make a new character to spice up my portfolio a little bit. I plan on making a futuristic female Engineer or Mech Pilot / engineer with a similar style to overwatch and dishonored
Oh sure, you can throw as many triangles as you want at a mesh to make something pretty! But what happens when you're limited to how many triangles you can use?
Think you're up for the Challenge? Then this forum is for you!
Hi all! A colleague of mine built this awesome mech from motorcycle and household parts (still slightly WIP): At the moment I'm replicating it in Maya with the goals to texture it using Substance and after that render in Marmoset and/or UE4. Feel free to post your feedback/critiques/general ideas on this project.
Hello folks, this it´s a wip of my new project, a battle mech in manga style (or something aprox). For the moment only hi-poly version it´s finished, but the plan it´s to make a game model ( maybe 12k polys and with textures 2k, maybe a rig ) for my portfolio and my next reel too. The objective of this project it´s both to…
Hope you doing well ! Thank u for clicking in. I am new to this community, it is my pleasure to receive your comment, and hope my Topic haven't broken any rules here. Here is a mech arm I've been working on recently Link is here: https://www.artstation.com/artwork/GaA901 I hope you enjoy it and if it inspires you, it would…
I like the idea of trying out some type of heel in the leg design. Also for the mech arm have you considered doing a mech hand instead of gun? you can mount some type of gun on the top of his forearm. Side note: ^Hey JeffrySG! it's Coots7 from Modo forums!
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Here's a WIP of the high poly I have for a mech that looks like it could be in war hammer. Concept credit goes to Iron Dog Studios http://www.irondogstudios.com/images/tater/mek_tater.html Critique is more than welcome ref My Model
Hi guys (and girls). I'm making a fighting game with a few friends and I am in charge of the art department. What I am basically going to use this thread is for posting updates on all the stages the animal mechs are going to do through and hopefully get some feedback from some of you as we go. :thumbup:
Hey Guys! Just wanted to share some assets I modeled, UV'd and textured for Mech Mice, a low poly browser based game my studio did a lot of the game assets for. The game itself is created by Hyper Hippo. Thanks for taking a look :)