Heyo Polycount, since I finally finished my uni courses, and I finally get some personal work time, I decided I wanted to make a new character to spice up my portfolio a little bit.
I plan on making a futuristic female Engineer or Mech Pilot / engineer with a similar style to overwatch and dishonored
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SO adorable. Keep it up ^^ m8
Here's a update, just fleshing out the body. Here's a question for you guys, when doing characters like this do you usually separate the head and body just to have a bigger mesh density on the head ? If so how do you tie it up later ?
The pants look like they would be very loose. That would allow for freedom of movement but also not very practical for someone working on a mech. I could see those getting caught on things, unless you plan to have the bottoms tucked into boots.
Keep it up I'm looking forward to seeing where you take this.
here's the sketches as weel