Heyo Polycount, since I finally finished my uni courses, and I finally get some personal work time, I decided I wanted to make a new character to spice up my portfolio a little bit.
I plan on making a futuristic female Engineer or Mech Pilot / engineer with a similar style to overwatch and dishonored

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SO adorable. Keep it up ^^ m8
Here's a update, just fleshing out the body. Here's a question for you guys, when doing characters like this do you usually separate the head and body just to have a bigger mesh density on the head ? If so how do you tie it up later ?
The pants look like they would be very loose. That would allow for freedom of movement but also not very practical for someone working on a mech. I could see those getting caught on things, unless you plan to have the bottoms tucked into boots.
Keep it up
here's the sketches as weel