Hello folks, this it´s a wip of my new project, a battle mech in manga style (or something aprox).
For the moment only hi-poly version it´s finished, but the plan it´s to make a game model ( maybe 12k polys and with textures 2k, maybe a rig ) for my portfolio and my next reel too.
The objective of this project it´s both to improve my workflow and test blender 2.5x for production.
In my portfolio there is a rear capture of the model too.
C.C. are wellcome, but i think it´s modelling process finished, maybe for improve next time
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I´ll post hope soon the lowpoly process and the texturing also. For the moment i´m working with another project too and it take me some time.
For a game engine in realtime ( i´m thinking about UDK or Unity, or similar engine ) what polycount you guys think it´s right for the mech and for the machingun?
Personally i think it´s between 10k - 15k for mech and 3k - 5k for the machingeun, do you think it´s right?
Think the only problem it´s on the hips, because it´s gonna be very rigid in that part, ( don´t need this kind of movement there ) but in the elbows and knees, there is a kind of tube, soft material that can be deformed and elongated ( does not appear very well in the capture ), maybe isn´t the best solution, but it´s gonna work
The rifle part for lowpoly in-game model it´s ready
it´s 7.750 tris and for now the normal/occlusion maps at 4096px ( maybe these things can change a little at final model, almost the texture size tought )
Some more info on my portfolio / blog
This project really begins last year, and i picked up and left several times, it´s difficult to say, i´m not proud about the time i spent on it, too much time i think, but 3 days for the retopo.
The entire modeling/retopo it´s made on blender 2.5x, bake on xNormal and presented on marmorset.
Hope to have a little time for update this sooner
Crits and comments very wellcome, for the next project it could be very useful the feedback
Video Turntable 360º
http://vimeo.com/32567348