I was in a similar situation a few years ago. I was struggling so much to find my first job, and working on my portfolio but feeling like I was just making stuff but never getting anywhere. I got a email from a semi shady company that had me do an art test, and send the .fbx files ( i know now I shouldn't have but I was so…
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
Heres some stuff that worked for me. Mind you I don't have student loans but I did have 2 car loans, 2 credit cards near maxed and a line of credit with the bank. I'm down to just the mortgage, and for the first time in my life I could sell my car(s) and make money on the deal. Soap Box: (come on you didn't think you'd get…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Very cool, can't wait for the highpoly sculpt, that'll be fun! A few things I noticed...You didn't sculpt the eye in there, gonna do that in the highpoly for baking? I think it would be neat to have separate geo for the eyeball and get a nice shader on it. Alternatively you could skip the eye (I notice a lot of people…
Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Hello everyone, I graduated a few months ago from a 3D art college program and of course I'd like to get to a point where I can get a job or internship in the industry. I have a preference for games but I'd be just as happy working in TV - I'm not really in a position to be picky :) I know my portfolio is generally not at…
I just switched over from OSX back to the world of Windows. What are some good programs that I might not be thinking of for Windows? Just wondering if anyone has any hidden gem type programs.
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…