In max 2010, is there an option to always have editable poly NURMS active (not the modifiers but sub object)? Recently it started switching off when i deselect the object. I dunno if updates caused this or i hit the wrong key by mistake, but i'd rather have it on all the time. Any thoughts?
Hi Guys, I am working on Waxworks Special Edition and I would like to share a screenshots of the Characters and the Environments we have made so far. Chris McLaughlin - Characters, Zbrush, Textures Patrik Spacek - Environments, Shader/Textures, Level design Museum Guard - final Guard's face and hands Entrance to Dracula…
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.
So long as you click Paint Mask in Photoshop, you should be fine. Otherwise your paint edits will be overwritten to the values in DynaMask the next time you edit the mask.
I might post this is the technical thread also. so the 'Edit mesh' modifier in blender ? wtf is it supposed to do apart from freeze the previous modifers in the stack. Once you add an 'edit mesh' modifier, it seems to be destructive ie if you delete it you are left with a version with all the modifiers applied. maybe I am…
I imported this model into 3ds max. applying edit poly modifiers breaks the smoothing groups in it. How do I preserve smoothing group while applying the modifiers.
I can't seem to edit a single pixel in PSE. Even when I select a 1px brush, or even a 2x2px one with 100% hardness, I always get a smooth falloff and end up touching more pixels than I intended. Is there some hidden AA setting I can't see somewhere? Even the 'hard square 1 pixel' brush does this.
Hi guys, I started maxScript today because my exams are over and I've written a few simple tools because I could use the maxScript listener to know certain commands. But now I am stuck, I want to check whether an object is still a primitive or whether it has been transformed to an editable poly already. Anyone that can…
Hey to all, I was wondering if there was a way to batch edit frames of an animated GIF in Photoshop or any other application. I have a simple animation, but I would like to remove the certain parts of it and propagate that change to my other frames. Example: Blue dot floating up and down on white background, I would like…
Hello.
I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. How I can do that?