In max 2010, is there an option to always have editable poly NURMS active (not the modifiers but sub object)? Recently it started switching off when i deselect the object. I dunno if updates caused this or i hit the wrong key by mistake, but i'd rather have it on all the time.
Any thoughts?
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I found a way to fix it by displaying hidden edges, i dunno wtf is up with all these glitches i'm getting but if this keeps up i'm gonna revert back to max 9! XD