Hello, I am 3D artist with experience in creating 3D environment and Prop. I currently looking for full time job(remote) or freelance work. Thank you for checking my post!My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK https://www.artstation.com/hicham…
Hi Everyone, I am working on a Sci Fi environment with with one hero object with multiple smaller assets to enhance storyline of a hidden powerful tool and the space taken over by a vigilante group. Currently a high poly model but working my way towards reducing that and moving on the next steps. I would love to hear your…
Thank you guys for your feedback :P @Marcan: I think about that. Sven Liebich (Art Director EA Phenomic) liked the scene but he seen that in motion. Thats why i dont really know if i should kick it :) . Maybe he lied xD dont hope so @Renderhjs: Do you talk about the game environment pics? yeah they are really, really dark.…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
So I've been pondering working environments lately it seems to boil down to 2 or 3 types (possibly more)? ROWE or Results Oriented Work Environment The hours are flexible it doesn't matter when or where the work gets done as long as it is finished on time and up to standard. Clock Punching Your traditional work day/week…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…