Hi Everyone, I am working on a Sci Fi environment with with one hero object with multiple smaller assets to enhance storyline of a hidden powerful tool and the space taken over by a vigilante group. Currently a high poly model but working my way towards reducing that and moving on the next steps. I would love to hear your thoughts or feedback to further improve the model.
Do you have a concept and references you're working from? It would help to see those.
Have you thought about texturing approaches? My first thought is to leverage trim sheets, but that will require a bit of planning on the reuse of similar shapes. You could also avoid normal maps for most parts, instead leveraging bevels and face-weighted normals.
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Have you thought about texturing approaches? My first thought is to leverage trim sheets, but that will require a bit of planning on the reuse of similar shapes. You could also avoid normal maps for most parts, instead leveraging bevels and face-weighted normals.