I am working with some people who are modeling in Maya. They export as both OBJ and FBX and I open it in 3ds max to unwrap and texture. The model has random black lines covering it and in vertex mode I can see all the vertex for the model and not just the ones facing me. I would like model to show up as normal. Any ideas…
heyho. I have sometimes a strange problem with exporting obj from max into zbrush and it happens again and i still dont know why and how i can solve this. My model normals are fliped and i tryd with changing some export options in max or flip there normals and export. everytime the model is wrong. know anyone this kind of…
i was going to hold back from selling stuff on artstation, however it would be nice to see if my stuff generates any interest. the current thing im working on, I intend to make a few variations of the mesh, and to make a nice sbsar file to go with it, as well as some exported png maps and then upload all of that to…
I've been plagued by the mysterious "uv set with a mind of it's own" problem for quite some time now. I always back up my work with objs, but that really gets old and it's not that practical if you have a lot of objects. I'm actually still using maya 2009, so does anyone know if maya still "forgets" uvs sometimes when you…
hey guys im am following a tutorial and am trying to bake in substance first time trying to bake there and it finishes but nothing changes my normal map looks black and i dont know what i did wrong any help ? High poly = obj and Low poly = FBX as said in tutorial i really dont get why it isnt working
Thanks for checking out my work. This is still WIP so expect drastic changes. I would appreciate any feedback. Question: One thing I am concerned about is the Magnum label. I see a lot of skins overwrite it, but how can you find the location. It is not in the OBJ I use. Is there a method to remove it, I think there are…
Hi guys. Recently I made a chess piece so I could learn to texture but it seems like substance painter is unable to import an obj file. I also wanted to know what should I do after I make a high poly mesh to make it a game ready model like should I unwrap it or bake maps etc. Thanks in advance.
Hi guys. Recently I made a chess piece so I could learn to texture but it seems like substance painter is unable to import an obj file. I also wanted to know what should I do after I make a high poly mesh to make it a game ready model like should I unwrap it bake maps etc. Thanks in advance.
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How do you Render that out as a texture map? I'm reluctant to use Arnold and shader trees as in the past I've not been able to export it in all the formats I need. I need to later be able to upload it to sites like sketchfab, cgtrader, turbosquid etc, as fbx and obj, many of them have issues with anything other than…