i was going to hold back from selling stuff on artstation, however it would be nice to see if my stuff generates any interest.
the current thing im working on, I intend to make a few variations of the mesh, and to make a nice sbsar file to go with it, as well as some exported png maps and then upload all of that to artstation with an fbx file, or maybe an obj file? is that ok or is there anything else??
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Seems to me that with artstation, you are mostly selling to other artist. So it's not the same as selling on unity or unreal stores or turbo squid. Your items need to have real practical value and the people buying them know what's what as well. Jonas Ronnegard and Zac up there ^ are good examples to look at for content that has real practical value to other artist.
personal context :
Here is a weapon I made awhile back after I had been doing 3d about 7 months or so. I put this on the unity asset store and turbosquid for $3. It has LOD's setup and map sizes from 4k to 512k, all organized neatly in a unity bundle. It sold one copy (which i am extremely proud of!), and I can't even find it on turbosquid when i search for it by name.
There is just a ton of stuff out there and if you haven't been in this game for awhile chances are good there is somebody doing the same thing as you but better. So what to do? Get better. If there is any gold in them thar hills, it's buried deeeeep.
The rifle looks okay for what it is, but I am sure that if I go back and study it now I will find tons of technical mistakes. At that time, I don't think I knew about straightening UV shells or anything like that. So it's certainly not professional quality work.
check this thread out ^^^
As for actually making it into a career, for freelance or content/tutorial creation I would always recommend someone to start after they have had a career that have boosted their name value and credibility, selling stuff yourself is 60% about getting seen/PR/presentation, and the rest is skill and quality, so already having a big following is very important if you are thinking about making a living on it.
If you are thinking about selling assets for use in games I would probably recommend you to sell it directly on engine marketplaces such as the unity asset store or the unreal marketplace, for gumroad or the artstation marketplace it's mostly focused on selling content/tools to artists, so you would have better luck on marketplaces advertising towards people looking for assets to use in their games/movie etc. Still doesn't hurt putting it up there as well though but might not be worth the time.