Hi, I have SkyPanorama but its JPG format. I wanted to use this in my EnvironmentMap in SP but it doesn't work. Does SP only suport HDRI? is there any way I can still use my jpg environment. Thanks
An Environment I've been working on for a few months. First time using Zbrush to create textures and first real project working in Cryengine 3. All assets are my own. Would love to get some feedback from you guys.
Hey all, What are some good books that have a large variety of realistic inspirational environments (e.g. The Art of Assassin's Creed Unity by Paul Davies)? What are some good books for game art in general?
Hello, My name is Corey Bastos. I am an Environment Artist with previous experience on working on Age of Conan. I am currently available for freelance work. www.CoreyBastos.com Corey.Bastos@hotmail.com Example of recent work:
A little jungle scene made to practice plants and more lush environment work Most models were made in Maya/3DS Max (switched halfway through), The Rocks and Snail were made in Zbrush. All Materials were made in Substance Designer (Snail was Painter), and then everything was assembled in Unreal 4! (last project before…
This is my first UDK environment, based off this little area I walk by going to work each day. Thought it would be fun to make it a crime scene and give it a somewhat dark moody look to it. I would like to say this is done but would love to hear any suggestions and crits about composition / lighting and colors.
Latest Progress: I'm currently working on my first environment in UDK. I wanted to do foliage and use World Machine with the Landscape system. Any c&c is welcome! I'm roughly following this overpaint: Ma ref sheet: This is my current progress: Currently I'm working on the last piece of blockout: The stone walls.
Hello Guys, I have been working on my first landscape during my spare time although my previous environment were mainly based on hardsurfaces. So it was time to change and get out of my comfort zone to move forward and learn new stuff. Hope you like it. Any advices are welcome ! =)
Hey everyone! This is a low res environment I've been working on to practice my texturing skills. The total polycount is 2371 tris and all textures are on 3 512x512 textures. Any crits/comments would be greatly appreciated! All textures are hand painted in photoshop. More images/detail shots are available Right Here!
Hello Polycount. Im looking for some c&c for my current project. Feel free to tear it apart if you want, Im always wanting to improve. The last image is my reference sheet for the trees, based on the black spruce. The environment is based off of the taiga and forests in the northern latitudes. This project is still a work…