I downloaded an object made up of flowers from the internet, together with the object there were 3 different textures attached for the different types of flowers. When I open the object it is a single block and if I try to drag and drop the image on the object it applies it to all. If I try to explode the object, thousands…
hi I created some curtains in marvelous Designer and retopologized the curtains in maya, now i have to texture, but when I bake the high-poly curtains to the low in Substance Painter, it's awful because of the folds and swags. Can anyone advise on how you use complex curtains inside the engine? Do I need to bake or can i…
World VFX Day | 6th Dec 2024 | Live Stream with @WorldVFXDay Thought it might be of interest to some of you. Enjoy 😉 https://www.youtube.com/watch?v=vmsNVba85gc
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?
These links would help, though the post is from 2019, https://polycount.com/discussion/207975/pricing-first-freelance-commission http://wiki.polycount.com/wiki/Freelance
@Alex_JI completely missed your answer. Still new to this community. Pardon me. You was right, a cluster deformer was actually the answer I was looking for, I say this some weeks after having been giving this answer on another website. Thank you for your help!
Hi, can anybody explain how this type of contract works for a 3d artist ? i got this offer by one studio i have found online. So it would be remotely of course.
I have a train that Im texturing. Im using a trim sheet that I will probably vertex paint with another dirtier/worn version of the same trim sheet, but for dirt leaks, Im deciding on using decals or adding in a 2nd UV channel. Any advice here on what would be best? Also, should I make this train in modular pieces, or does…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are…
This is the antique Hammond typewriter prop I made. This is definitely the most exquisite model I made during my university years. Hope you like it! I’d deeply appreciate honest and constructive feedback, and I will try my best on my next 3D work This is the website of this work:ArtStation - Harmmond Typewriter Here is the…