hi I created some curtains in marvelous Designer and retopologized the curtains in maya, now i have to texture, but when I bake the high-poly curtains to the low in Substance Painter, it's awful because of the folds and swags. Can anyone advise on how you use complex curtains inside the engine? Do I need to bake or can i just import the material texture into maya and uv map the curtains to the material inside the UV layout and import it in without having to import high and low into Substance Painter?
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