I downloaded an object made up of flowers from the internet, together with the object there were 3 different textures attached for the different types of flowers. When I open the object it is a single block and if I try to drag and drop the image on the object it applies it to all. If I try to explode the object, thousands of petals are created and I should apply the texture to each of them. How do you apply 3 textures at the same time to an object without going crazy? Thank you
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When looking for information, I find searching the applications documentation the best starting point.
https://www.cgtrader.com/free-3d-models/plant/flower/bouquet-sef-flower
I don't know what your plan is with the asset, got to say I think it's pretty un-optimised (~1.7 million tris, some iffy UVs + wasted texture space).
Edit: Here are the steps taken to assign material IDs for each texture set:
1 - Selection across UV editor and 3D view is synced. Selected vases, applied material, hid
2 - Flower parts remained
3 - Selected geometry by UV islands in UV editor using texture sets as a guide, assigned material IDs to selection, then hid.