Blizzard always has the best April Fools Day pranks; the Terra Tron is fucking awesome! The epitome of Terran engineering, with a mix of Transformers and Gobots. Even the voice script is funny (its Blizzard, would you expect anything less?) The Diablo III Archivist made me grin as well, especially the "Shush" ability.
I am working on a school project where I need to model a container using subdivision modeling. I am new to Maya but have a few years of experience with Blender. I tried adding a loopcut to the frame of my container using the multicut tool and the mesh for the frame completely disappeared. CTRL-Z did nothing so I thought…
Thanks for htis answer but using a distribution map would not allow me to tell exactly (no randomness allowed) to place each specific tile. The only way would with transform 2d but it's not a good idea for this job since this texture will not be reused. I am going to have a more traditional approach and do this in…
This video might help with the mesh attract? You didn't say why or how you didn't succeed. Another method you could try is to animate locators along your curve as a motion path. Then use a transform constraint to bind some vertices of your sheets to the locators. http://www.youtube.com/watch?v=M71KP64KJ9k
I'm finally able to get started now that semester is coming to a close. I thought I'd do a skin for my favorite champion Sejuani. Sej doesn't have any sleek futuristic skins for I thought I'd do a Super Galaxy. Going to make Bristle Robotic like Gnar on his transformation.
It sounds like it's not the same problem that the OP has. I haven't got PS in front of me but if I remember correctly, it happens when trying to do a different task before a previous action has totally finished (ie applying transformation). It's a loud 'ping' sound that I've had on XP+Vista/CS3+CS4.
Thanks for the reply! But you can't edit two layers at once, right? And if you put two objects in one layer they become one? I guess I am trying to figure out a way to have two separate objects that you can use the brush tool on at the same time, but the transform tool on separately.
The issue here is most likely a mismatch between your low and high poly mesh, they don't fully overlap you you end-up with empty bake in some area which are filled with gradient and give this look. Try to cleanup your meshes in your 3D app (reste xform/freeze transform, etc.)
No.3 is definitely possible. Reflection vector->transform tangent to world->dot product with a world space vector->clamp to 0.0 to 1.0->multiply by the colour you want->emissive. It's basically lighting. If you're talking about doing this in Max or something, just stick a light source to the right and bake a lightmap,…