I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…
Hello friends! Someone please help me, I am dying from lack of knowledge... I have a round shape at the top of the pipe. And if I apply texture it appears to be straight, but I need texture to be rounded. I use substance painter to paint models, how to create round texture out of the straight texture? For example I need…
Hi guys, I'm new here, would like to make some artist friends here hopefully by being more active in this forum. I've nothing much to show at this moment so would just like to start by asking some technical questions about mental ray. I would like to ask what are the materials in mental ray that are the most commonly used.…
So I recently came across this game (Asterix & Obelix XXL 2: Mission Las Vegum) and was impressed by all the foliage in the first level. The game itself is old, so it was made around the limitations of non-shader consoles (i.e PS2). It starts at around 20 seconds:…
Now THIS is how you make a game fun. I was laughing my ass off just watching the game play, I can't imagine how much fun it will be to actually play it. Looks really nice too. [ame] http://www.youtube.com/watch?v=eN2-WSyRuO0[/ame] The melee attacks are priceless, and the manapult had me lol'n pretty hard.
Hello, I'm working on an aftermarket MPX SBR rifle model for a video game. I've started to create the high-poly barrel of the gun, of which has very small threading inside. I wanted to include this detail on the high-poly rather than try to create it using normal maps, but I've encountered a problem I have never had…
so in the stream they make 3 uvset for hair from xgen in unreal. one of them is a uv of a all the hair flattened based on the scalp so the artist can apply noise color on the hair. how to unfold the xgen hair to that haha im confused as hell
Hey! I wanted to share a video with you. It's a recording of a presentation I held at the SideFX booth during GDC. It covers how we used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1. Hope you find it useful! https://vimeo.com/207921165
Hi all. I'm looking into making a military truck for a current project I'm working on and was wondering how one would approach making the fabric section on the back of the truck. I also want to make it so the fabric attaches to the frame of the vehicle. Thanks in advance.