Hello friends! Someone please help me, I am dying from lack of knowledge...
I have a round shape at the top of the pipe. And if I apply texture it appears to be straight, but I need texture to be rounded.
I use substance painter to paint models, how to create round texture out of the straight texture?
For example I need those U1V1 1001 to be around top texture, not straight.
Please help me. And sorry for my bad language, I am a foreigner.
Replies
I may have misunderstood what you want though.
Next rectify or align the faces to the UV grid to get nice even UV faces so you end up with something like this
UV Toolkit
But when you straighten it out you will get some texture stretching. May or may not be a problem depending on what resolution you need. If you can't suffer the stretching, you'll need to apply you texture in a more time-consuming way.
https://www.youtube.com/watch?v=s_KLbTUdKms
Unitize them
Select all the edges around the top except one
Move and sew
Then scale the resultant shell till it looks right