Hello,
I'm working on an aftermarket MPX SBR rifle model for a video game. I've started to create the high-poly barrel of the gun, of which has very small threading inside. I wanted to include this detail on the high-poly rather than try to create it using normal maps, but I've encountered a problem I have never had before. I wanted to dynamesh the barrel and then polish crisp edges, but when I dynamesh at 4K resolution the threading is too small and fragile to be maintained. It looks clumpy and rigid.
This is the low-poly model I created using live booleans. I'm referring to the small circular threading in this post, not the rifling inside of the barrel.
This is what I get when I dynamesh at 4K. It's not terrible, but it could be better. If I try to smooth it out a little bit it just gets worse. How could I make this look better?
The dynamesh settings I use are right here:
What's a good way to dynamesh so I can smooth edges but maintain this threading? Or rather, how can I make this look nice?
Thanks.
Replies
Dynamesh is scale dependent, so scaling up your model before dynameshing will give you a more detailed result.
Having said that, I think you've got plenty of detail for something so small. Assuming your texel density is something appropriate, you won't see any difference.
Duplicate your original model. Dynamesh it at 4k. Subdivide it, probably just once. Do a "project all" to capture the clean details from your original.
Alternatively, store a point in the history of your mesh by ctrl+clicking the timeline. Then dynamesh, dubdivide then "project history".
What are you trying todo with this part? Maybe there is an other way without dynamesh?
Those elements are really small. Are you sure that the normalmap will capture the details?
no way dynamesh is working with mesh size and those details are too small for dynamesh.
Looks perfect! This is the best advice I got, thanks for the help :)