Hi all! I’m a student from UC Santa Cruz researching difficulties people face when getting into 3D art/modeling. If you have experience with 3D modeling or have ever thought about learning it, would you mind doing the anonymous survey below? It’s very short and should take less than 5 minutes. Feel free to ask if you have…
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
"How do I make models for TF2 items?" Wow. The first time reading this type of question here... Anyways, Greetings newling, welcome to Polycount. If you wish to learn how to create model please do so by googling "how to model in Maya, XSI soft image, 3ds max, etc" You may need to learn how to draw a concept art for the…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
Please, before trying to use it in game, take a moment and read this -> http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling Hard surface modelling and smoothness aren't used in games directly. As the wiki explains it smoothness is about creating either models for baking normal maps (and other maps) or for…
What about Sweep a spline shape, down a path spline? It is fairly easy to edit a handful of spline verts and have it drastically change the geometry with very little effort. The UVs it gives you are also fairly decent and can tile well. You could also model out a long straight trench and then pathdeform(WSM) instances of…
Hello awesome people. Hope you all guys doing well and wish you all the best in coming year. I have couple questions regarding hard surface subd modeling for cinematics. I practice modeling complex items and stuck with some basic staff I guess. This is reference image that I'm trying to model 1. Should it be a single piece…