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Need an advice (Hard surface modeling for cinematic)

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akilesKRSK polycounter lvl 2
Hello awesome people. Hope you all guys doing well and wish you all the best in coming year. 

I have couple questions regarding hard surface subd modeling for cinematics.  
I practice modeling complex items and stuck with some basic staff I guess. 

This is reference image that I'm trying to model 
 

1. Should it be a single piece or I can split it on simpler meshes? Something like on the image below.


2. Another question regarding topology. I stuck with corner area and have no clue how to solve the topology (only quads) that is highlighted on the images below.



Thanks everyone for reading my post and happy new year. 

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  • oglu
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    oglu polycount lvl 666
    how big is this object on screen..?
    how does the texture look like..?
    how fast is the camera moving in that shot...?


    im asking cause if its not a closeup super clean shot you can work really dirty... 
    in this case speed is the only thing that matter...
    if it does render clean in the final shot everything is good...

    if its for a portfolio you have to make it super clean...



  • akilesKRSK
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    akilesKRSK polycounter lvl 2
    oglu said:
    how big is this object on screen..?
    how does the texture look like..?
    how fast is the camera moving in that shot...?


    im asking cause if its not a closeup super clean shot you can work really dirty... 
    in this case speed is the only thing that matter...
    if it does render clean in the final shot everything is good...

    if its for a portfolio you have to make it super clean...



    Thx for respond.

    It is just a portfolio piece and I want to learn how clean topology should be. Once it's done, I will be able to find a balance between time and quality. The object will be very small as it is a chain of a tank caterpillar belt, but wanna make it right. 
  • Eric Chadwick
    Post your topology and reference in the Sticky thread up top.
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