I'm interested if anyone knows of a good link to a tutorial on building tire treads in Max/Maya. I'm looking to build a tractor model and it would be helpful to gain some knowledge on the most efficient way to model the repeating tread pattern. Also considering a bake to normal for the treads since the final model is…
My aim was to create a next-gen doorway, something you might find in Unreal 3. I made a height map (bottom left image)so I could run it through the Nvidia normal map filter in photoshop to create the normals. I also used an emissive for the security light. 3 x 1024 maps 147 triangles (82 polygons)
I wondered there is no so much tutorials focusing on texturing skills. Dear polycounters help me, i'm interesting on every next-gen tutorials, kinda to improve my skill for lvl used in Destiny or Alien:Isolation. PBR stuff, there is so sick of information across web. All great minituts or payeble tutorials for PBR…
Well, you know what I mean. There are now next-gen graphics and you have to keep up with the latest tech and graphic quality, otherwise, it will be harder to find a job in the gaming industry if your portfolio looks like game art from 6 years ago.
I've been used to the next gen workflow and i wanted to do a handpainted diffuse only character for once. I found this really cool character concept in my reference folder (don't know the original artist :( ) So this is what i have so far. Trying to get the right silhouette . first 360 wip…
Hey guys, I am looking for a range of new artists to join the team at SplashDamage. http://www.splashdamage.com/ The Job roles are going up in the next few days and I wanted to post this here to give everyone a heads up. Next Gen AAA work. Being in house is a requirement. Environment Artists, Lighting Artists, VFX artists.
Hellooo! Trying to recreate various WoW assets to be at a more "current gen" WoW detail. So this is my redesign that I am now turning into a model. My goal to develop my texturing & concept painting skills, aswell as work on my ability to just finish more props. Less talk, more art! Here it goes! Close Up:
Hello, my name is Pat. I'm a 3D artist with 4 years of experiences. I specialize in characters and creatures game asset creation for next-gen and mobile. I'm looking for paid contract work. I'm willing to work within your budget. Contact me at patsawt@yahoo.com My portfolio: http://patsawt.wordpress.com/ Work samples:
Hey guys, I'm looking for some crits on my latest game art model ( I have a few WIP's but I'll just show this now ). http://img484.imageshack.us/img484/7509/swordko9.jpg http://img204.imageshack.us/img204/7084/sword1pw4.jpg Next gen. Tear it up! I'm new here but I'm ready for improvement! Thanks guys!
Hello, fellow PC members. I'm going to be creating a next gen broken wall. My plan is to sell some kind of story with this. By the end of this project I hope to have something I can throw into my portfolio and be proud of. This first image is my basemesh. The thicker wall is only placeholder References i've collected…