Hey guys, I made this thread to ask for some help with my low poly model for a Machete game-asset I have been working on for some time. I was wondering if this low poly mesh is correct before I move on to unwrapping and Texturing. http://www.polycount.com/forum/attachment.php?attachmentid=12493&stc=1&d=1375766667 I still…
Ahoy polycount! I am taking a class at the Academy of Art University this semester where our teacher has us do a one-hour model each day, in addition to our weekly homework. It's a lot of work but I'm learning a lot! He is a very skilled modeler who works at Massive Black, and he really inspires me to push myself to become…
Hey so I posted this in the How do you model shapes thread but nobody seems to be replying and I need help asap. So I'm starting this new project for school. I need to model a tree for the scene below. The teacher wants me to to use animation deformers to get the curves and such... but I'm wondering how I should go about…
It really depends on the tools you have in house. there was an adage I saw IIRC in Game Developer Mag circa 2005 along the lines of "Great Tools make great games" in an article on this very subject. Obviously back then the engine editing packages were pretty limited at best. Most of the "big" modelling packages are very…
I would also suggest it will depend what you're modelling in. If it's Maya/Max/XSI etc. then you'd be using sub-d I guess, and either creasing or placing bevels/edgeloops in those areas where she has the sharp lines like the nose, clavicle and shoulders. If you're working in ZBrush then it's a totally different process and…
Any tips from people with experience in selling on various sites? I'm thinking of gathering up some assets from a few personal projects and putting them up somewhere (a couple swords and knives). Artstation, turbosquid, flipped normals, cg trader, sketchfab are the places I know. I suppose gumroad is good if you have an…
Currently when I skin a model I use the MS3D Model Viewer by Mijacs. It's a small viewer window that loads ms3d files and uses the DevIL image library. You can place it on top of your curent apps and it then reloads your texture about every second. That way I can work in photoshop and every time I save my psd file I can…
Hi Polycounters, and thanks for reading my help post. I'm currently a student and everything i've done so far has been more of a learning process to me; but at the moment, have started my final group project six months early to ensure my work is mindblowing and gets noticed haha. The reason for me making this thread, is…
Here are a few pieces of general modeling advice: Start simple, like modeling a cup, and gradually model more complex things. Since you are new and are running into many difficulties, it suggests a character may be too complex for your skill level. I'm not saying give up, but it's important to not bite off more than you…
Sorry about that, I am using max. The splines sounds pretty good, I'm not to familiar working with them however. I have seen people use the edge extrude method, but I could never get good topology doing that. I was thinking about box modelling it. Another thing I have to ask is, when people model cars to they spilt it up?…