Hey so I posted this in the How do you model shapes thread but nobody seems to be replying and I need help asap.
So I'm starting this new project for school.
I need to model a tree for the scene below. The teacher wants me to to use animation deformers to get the curves and such... but I'm wondering how I should go about doing the rest. Like should I make a cylinder and extrude the faces to get the branches?
In the end I want to take it into zbrush but the teacher wants me to do as much as I can in maya.
Moose suggested doing strip modeling but that is going to take too long I think.
![scene.jpg](http://dl.dropbox.com/u/12914186/scene.jpg)
Replies
Check out Setting up a manual version of the "Tree-from-Curves Plugin" Part 1, Part 2, and Part 3 tutorial for Blender for some possible workflow ideas.
Tree making fast technique? is a good thread to look over as well.
but zbrush is a much better way to make trees so tell your teacher to recognize