Currently when I skin a model I use the
MS3D Model Viewer by Mijacs. It's a small viewer window that loads ms3d files and uses the DevIL image library. You can place it on top of your curent apps and it then reloads your texture about every second. That way I can work in photoshop and every time I save my psd file I can view the texture changes instantaneously on my mesh. There's no switching between apps which gives a really good workflow.
Now my question is: are there any similar tools like this one, preferably cheap or free and, floating around on the web? Or perhaps some modeling programs where this feature is available? I'm asking because I'm missing a similar tool on my mac and all my web searches just leads me nowhere.
In general if anyone feels like sharing their methods for skinning and tool preferences it would also be appreciated? Anything that would give a better insight to what methods exist.
Thanks in advance.
Replies
So, for me it's Deepexploration (3dexploration doesn't work properly with my videocard or drivers or something.. so i just use the trial version of deepexp, it's really not that much bother), and ontop
I like how deepexp loads md2 as well, so you don't have to fuck around with classics (read: not always very functional nowadays)like npherno's
On the Mac, nothing since has beaten PakRat, which was last updated in 2001. It's a Quake3 model viewer, but it also allows a lot of other Q3 editing-related activities like shader editing. The tough part will be getting your model out into MD3 format, but once you're there it works great. Lots of drag-and-drop features. It even exports model poses to DXF and OBJ. I use it for almost all my skin work, since I only have Photoshop on the Mac.
I was looking for the same thing for Windows, and I came up with Ultimate Unwrap 3D, the descendant of LithUnwrap. You can use the demo version for just skinning, even though it disables your copy/paste. It even auto-updates when you save in Photoshop.
Good luck.
/jzero
Next monday I'm starting on my working debute as a game artist for a small studio here in denmark. I'm doing texture work for levels and objects and I noticed they used a free utility called QSDK for meshviewing and skinning. It's available for macs also so there's an extra option for mac users. I think you need max or maya to export to it though, not sure.
Next question:
Are there any artist-friendly skin/model viewers/tools out there, also preferable free, that lets you load multiple textures like spec and normal maps on an object? Either window or mac osx compatible? I would like to get into doing more than just diffuse textures and I wonder if there are any apps besides expensive model programs that lets you do this? I'm not that experienced with more advanced 3d so all info is welcome.
I'll bet that the free normal-mapping tools you can get, like nVidia's, will let you load and view that type of thing. I don't know much about that stuff, but you should check those out.
/jzero