Hey guys, I made this thread to ask for some help with my low poly model for a Machete game-asset I have been working on for some time.
I was wondering if this low poly mesh is correct before I move on to unwrapping and Texturing.
http://www.polycount.com/forum/attachment.php?attachmentid=12493&stc=1&d=1375766667
I still don't understand the steps of creating a low poly model from a high poly model, so if you were to kindly guide me through it, it will be highly appreciated.
P.S. : I am a newbie at this and I do not know many "technical" terms. So, please simplify if possible.
Replies
2. I am going to apply a diffuse, specular, gloss and normal map.
3. My target triangle count would be anything below 2k for this model
4. I already have a highpoly model I made with Sub-division.
5. The object will be a 1st person melee weapon.
It looks like you're ready to start baking, you can do that in 3dsmax with Render To Texture (RTT) or xNormal, both have their advantages and disadvantages and both have a lot of tutorials floating around on youtube and in the max help files (F1).
Since it's two pieces you probably want to explod-o-bake. Which just means move the parts away from each other so their cages don't intersect while baking. The easiest way to do this is to turn on auto key move the slider to frame 1 and move the pieces then turn off autokey. Bake on frame 1 do everything else on frame zero.
Quick and dirt max RTT steps: