Thanks for the replies guys! I come from using XSI and I simply find it a bit odd that the Maya layers have partly the same functionality. It just seems like you would want to know which object a layer is on, as opposed to only knowing which meshes are in a layer. I really prefer Maya to XSI, but it seems odd that there is…
I feel for you Stephen, I've used Max way more than Maya also. It's funny that people that have used Maya exclusively can't understand why you'd want to mess with the defualt cameras, and people that have used Max can't understand why you wouldn't. It's just what you're used to, neither one is the absolute right way. The…
So, recently, I've been following a Maya course for beginners since I come from a XSI background and I came across this issue that can be best explained by the video down bellow. Mega Cloud :: https://mega.nz/#!dQlyjZKL!l3urlL0ITv62H74a7YpiVwZh_0GcaEFO2oxcknhqjTo Although this is happening on this specific file when I load…
Hi, can I ask you guys for recommending some YouTube channels that have low entry threshold for animating/rigging/xGen in Maya, sculpting in Zbrush. With low entry thresold I mean something like donut tutorial in Blender. It would be nice if they're concetrated for game industry. I love the idea of Andrew Price's tutorial…
Hey folks, I have a really strange problem with maya here. I have been using maya for quite a while now and this never happened to me. Some components of my model does not display the material correctly only in some faces. At the beginning I thought it had to do with the normal directions, but it is not that, all normals…
Hey all, Im working on a model that requires all UV shells to sit edge to edge on pixel borders (low res textures). Ive used pixel snap in Maya to make sure all my UV edges are on pixel borders. Everything appears to be fine with my shells. However, my texture is bleeding pixels across UV shells. Nothing appears to be…
Hi there, This is more of a Unity problem but I will need to work with this in Maya to solve it. Basically I have a rigged character with a hat, belt pouches, and a gun guided by various parent constraints. I also have an animation where the character draws his gun from his holster and aims, which is done with keyed parent…
For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
Norrsken
PBR is a realtime PBR shader that allows the user to display full PBR in the
Maya viewport. The main goal was to make previewing game assets or animations
as simple as possible. I wanted the user to just take their exported textures
and their favorite HDRI without needing to worry about dependencies or…
I'm trying to symmetrize some UVs through the specific tool (Symmetrize) in the UV editor. I want to set the symmetry axis by clicking on a central edge. At first it worked like a charm, I managed to select the edge and the axis would move accordingly. But then, at some point, it stopped responding. What I do: .: Open the…