Hello everyone! In this project, I’m going to use only Decalmachine Trim Workflow. These are references: And this is the result of the first stage Blockout: At the moment I have determined the number of objects, their baseline characteristics and an exemplary appearance. The standard section of the corridor has a length of…
yoo sup everyone! Here's my latest personal project that I've been working on for awhile and i know there's always more space to improve stuff but i'm calling this done and time to move on to next one, Heavily inspired by Hobbit and LOTR. Concept by Amazing Nick keller Hope you Like it. for more images and wips:…
Hello, I have a broad array of skills in the animation/game art production pipeline, and am looking for any work possible. Website: http://cuhrayzee.weebly.com/ Resume: http://cuhrayzee.weebly.com/resume.html 3D/CG Skills Maya - Modeling - Animation - Character Rigging - Texturing Z Brush Photoshop/Digital Artwork 2D…
Hi everyone For a university based assignment the objective is to create a model of a dinosaur. I was looking for some pointer's and views and would be grateful for any help given. The dinosaur chosen for the assignment is a Carnotaurus with images below showing the anatomy of the dinosaur. Base mesh Sculpting After…
I was wondering what the best way to achieve this look would be?: It seems to be using vertex colors for everything, but they're split perfectly along the hard edges. The only way I can think of to do this is to actually split the geometry at borders, but I'm concerned that could cause z-fighting issues. So is there a…
hi does anyone know of a free or cheap program like zbrush thats gonna work with max 6? I want to try out this normal-map modeling lark, and will get silo2 when it's out, but want something free to cheap in the meantime to sharpen my tools so to speak. I did try z-brush once but it's arse-about-tit way of doing things…
Hello buddies! I'd like to ask what's your workflow when modeling backpacks and/or any kind of luggage. I have a lot of doubts like: Modeling the patches and then importing in Zbrush for detailing...? All the work in Z...? What about stitching and zips...? How do you retopo that little bitches...? Refs: DayZ backpack:…
Getting close to CET zero hour, when the fairy godmother has to repossess the pumpkin. Unfortunately (or fortunately) we're using forum software that doesn't support alternate theming. It's all or nothing folks. We could upgrade to the latest forum software, but their new theming system is really terrible. We'd have a ton…
[semi-resolved] Long time no post. Anyway- I'm having a very annoying issue in UDK. Wherever I have symmetry, my normals get EFF'd up. My UV's are separated and overlayed exactly. It looks like its actually reading the green/z (?) channel as it's inverse on one side. If someone could explain how to fix this, I'd be very…
This is a isse that i had problems with before and i need to understand whata going on. 1 Its not A double sides isse from blender ( atleast i think its not) 2. Its not a "show backside in Z brush issue 3. It happens in Subatance and zbrush. Normaly it happens when i flip a object in blender. But whats going on there :)…