Hello buddies!
I'd like to ask what's your workflow when modeling backpacks and/or any kind of luggage.
I have a lot of doubts like:
Modeling the patches and then importing in Zbrush for detailing...? All the work in Z...? What about stitching and zips...? How do you retopo that little bitches...?
Refs:
DayZ backpack: (Loving the detail on the green one)
3D Camelback:
Jeremiah's backpack:
Smiles and hugs!
Replies
personally i would block the main shape in max, get it over to zbrush and get it into the organic deformed shape, then either detail in zbrush or retopo the patches and then go over with zbrush to add all the detail
3dcamelback looks like a simple model with some phototextures slapped on
the 3point one looks pretty classical, basemesh done in a 3d app to a pretty detailled level and then sculpted over for the fine details
Yeah Jonas. The right one looks shoped.
Also... Isn't the multi-quote button working?
totally possible, still getting the damn thing, scanning it and sending it back might give more realistic results, in less time
The arma games are a weird mix of great and terrible art.