Just thought Id post this here. We are in search of a Senior Artist here at Iron Lore Entertainment http://www.ironlore.com This is a unique opportunity to get in on the ground floor of something that could be big. The project is extremely fun to work on and there is a lot of room to be creative (sorry I cant say what…
I have been researching animations and additives for UE4. I'm making a game with 9 characters (humanoid) that share universal animations (using animation re-targeting). There are 14 weapons. Some are one-handed while others are two-handed weapons (as well as some firearms). I have created animations with additives in mind.…
Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
Premier game developer in Northern California is searching for a dedicated and talented Internal Producer for their newest Action Adventure title for the Xbox 360, PSX3 and PC. They are looking for an Internal Producer who has an undying work ethic, is eager to take on new challenges and has a desire to work on a team that…
Hello all! I have been developing a board game on and off throughout the past half year or so. The game is inspired by Munchkin and Desperate Gods and I am developing it to be played both physically and virtually (And even a hybrid of the two). I haven't finished writing the official rules up yet, though I have play tested…
Hello Folks, the last weeks i have been working on a uv packer. I could not find a good packer that can handle very complex shapes or holes. The packer from Headus UV Layout is very close to it, but they are cases when it can't find a good solution. Follow on Twitter Follow on Facebook Demo available (Update 6.03.2015 Beta…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
I want to thank you all for your kind and empowering comments! I never thought so many people would answer! <3 I've been really stressed the last few weeks because I felt like I had to make a life decision already... But after reading your comments I see that this is definitely not the case! No matter what I decide to do…