Hi Guys! I wanted to share with you my new material - Extile on sale at the Ue4 marketplace that eliminates repetitiveness in tiling textures. If you ever wanted to get rid of the ugly repetitiveness in tiling textures from both geometric patterns and organic style textures then Extile can do so on a variety of texture…
Hi guys! I was wondering if there was any sort of material auto-rename feature/script for 3ds max What I mean is... I have a scene that has one multi sub-obj material with about 200 sub-materials, each one with a diffuse texture applied but they are all named Material #XXX and that's making it really unconfortable when…
Hi, Im having some problems with material offset in marmoset. The material always seem to land with the seem in the centre of the mesh, is this standard? This in itself isn't a problem because I can offset the material. The problem is that the offset wont "stick" when i export an mview file.. anyone else having this…
Hey ! I'm having a problem with DoF and translucent material in the UDK (with DX11). It seems that translucent materials can't be blurred the right way. I explain with an image : As you can see, when I'm using an opaque material, the object is blurred because out of focus (exactly what I want), but as soon as the material…
Hey guys, So I've been following the eat3d zbrush tutorials recently and I've noticed that they use a lot of nice materials while modeling. For example something called RS_GreyExt. I've tried to find it online but it doesn't seem to be in the pixologic material library. Does anyone have this material or know what I'm…
- as a portfolio for materials, i cant tell if you are aiming for stylized, or trying to create a realistic render of something - if its realistic, put your ref photograph side by side and prove you nailed it - edge quality on your stone trim sheets feels wobbly at times, and repetitive/proc details everywhere, consider…
Is it possible to just copy a material that is assigned to one area, to another. I know I can shift-c left click on the new material id, and load the material, I have just found that I'd like to copy one material over to another area quickly (and say change the paint colour), but without having to save the preset etc. Any…
Uh, I don't even know how to describe this. I'm currently trying to make textures for UE4 using ID, Normal and AO maps for a couple human characters. The issue? I create several links using the ID maps, but only about 5 of them get actually generated after all the processing. The other issue is, since I can't seem to…
For my project need to be able to change by scripting the materials properties. Looking at Megascans as potential source for base materials I can use to derivate a new set, want to know where I'm starting from, so if there is any documentation about the base value used to create these materials. Since Mixer it's not…
Hey Polycounters, I have a question/in need of some help. I have been wracking my brain trying to figure this one out for a while now. So I have this tool that lists the stats of objects in the scene. The last column of my tool lists the number of materials you have assigned to the faces of each object. This works fine,…