Over the past few days i have been working on a new enviroment. This enviroment will be rendered inside the Unity 3D game engine. Work in Progress: #1: Rendered in Maya (Maya is shit at rendering will look better in unity with my shaders and post processing applyed. Im planing to build a full indoor living room scene that…
Tutorial on Youtube: http://www.youtube.com/watch?feature=player_embedded&v=RXpZEonzQqo Play around with this robot on the web: http://dl.dropbox.com/u/16956434/RobotControl/RobotControlWebPlayer/WebPlayer.html
What i read over on the unity forums is as followed. Scenario A: - Bobby has 3.5 free. - Bobby goes to pre-order 4.0 pro for $1500. - Bobby now gets to use 3.5 pro. * Unity 4.0 ships * - Bobby can now use both 4.0 pro and 3.5 pro. Scenario B: - Donny has 3.5 pro. - Donny goes to pre-order the 3.5 pro to 4.0 pro upgrade for…
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
Hello there folks. I'm currently texturing a character that will be used for Unity. Can you guys suggest or know any program that I could use to view the texture like Unity does. Currently I'm using Marmoset 2, but its different from how Unity works. So I can't use that. The result is just different. If there aren't any…
Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
I'm new to unity, troubleshooting my 3d prop modeling process. I'm having trouble getting my nice diffuse and normal textures to look good in unity using the same 1024 x 1024 jpg images , one for color and one for normal map. In Unity i'm using a bumped diffuse material It looks much better in Maya (top). In unity the…