Hey people. Junior student animator here. Working in my final Uni project here as I was progressing through shots with my peers, I was starting to wonder if the stuff I had made was enough of quality to be put into a reel. I mean, nothing is ever perfect in animtion, well know that and we can arrange and polish till forver…
Hi everyone. To be frank I am new to forums and usually lurk in the background but I thought I would join as recommended by 'Cap'. My apologies in advance for any noob behaviour. I have just returned from a long stint of travelling and feel I have lost alot of confidence with my 3D after no access to a computer. I set a…
Portfolio, resume and list of services all available via my site at http://AngelTrudeau.com Angel Trudeau Freelance 3d Artist http://AngelTrudeau.com info@AngelTrudeau.com (303) 722-8668 Skype ID: AnimationAngel
Howdy. I wonder if any of you are using compressed normal maps? We're about to start supporting it in our engine. For a 256x256 map, it's a filesize savings of like 55%... 192Kb for 24bit TGA vs. 86Kb for DXT5. So I've been talking with Doug Rogers, developer relations guy at Nvidia, about how the DXT5 format is used for…
For a university project I have been tasked with creating a transformer of some kind. This has to be a vehicle that is able to transform into robot. At the end of this I want a fully textured and game ready character which works in engine. I'll be using this thread to document my progress and hopefully get some feedback…
Hello, My name is Sean Howard and I am an Indie Board Game Designer with Intermediate experience in vector graphics, photoshop, etc. What I need is something beyond my capabilities. I am looking to create an alien world landscape on 2D tiles. Initially I was thinking about doing this landscape in Isometric, but I'm quickly…
Welcome to 2D Noob Challenge August 16th-31st, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
But next time I'll also have a tablet at my disposal, so it should be easier. Anyway, this is my first finished normal mapped project, I'm rather happy with the result except for that lowpoly handle at the back of the shield that would really need to be modeled. The material is also perhaps too clean, but hopefully the…
I'd recently upgraded my computer to vista 64, 8 gigs of ram, and a Geforce GTX280 thinking it would finally give me the freedom to sculpt higher res characters. Instead, I've run into a nightmare problem that makes any 3d work pretty much impossible. Basically, if I run mudbox or any other graphically intensive program,…