OK, so I've been stucked with this problem for weeks now. Searched the whole internet and tried a bunch of different settings. But still no progress and it is getting really frustrating I can't seem to solve this "simple" problem. I've created a detailed sculpt in zbrush and rendered out displacement maps and a lores obj…
hey Guys, following problem: I wanted to do some character animations in maya, so I created a new project and imported my mesh (fbx file) into maya. However it only appears as a wireframe. i've checked the shading and rendering options already and they should be fine.. Moreover I tried to assign a new material which didn't…
Hi, Currently about to embark on creating a character rigging pipeline for a personal project. Have several characters that are sharing the same topology. If you currently work in AAA that works fine as the contract is open to part time as well. At that point you would review ongoing work and point us in the right…
Hi, I saw this open source technology on this website: https://stickerface.gitlab.io/ But when I follow the instructions to this step「Building the VRay Plugin」 I am stuck here :( Because I’m just a maya animator and don’t have any programming skills. But I really need this feature, how can I achieve similar Rigging in…
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
Hello guys, Lately I have been messing with the bonus tools 2013, all charming and good with the most part of the tools except for the Draw Split Tool It is not working!!. I am receiving this error message again and again // Error: file: C:/Program Files/Autodesk/MayaBonusTools2013/scripts/drawSplitProperties.mel line 35:…
Hi Guys, Sorry if this is covered elsewhere but I couldn't find anything. I'm wondering what your guys' workflow is when it comes to having multiple objects on one texture sheet in Maya? My example is that at the moment I am working on a sci-fi scene that has multiple wall segments. A Few of these wall segments have…
Hi there, On the game my team is making in Unity, we have characters rigged and animated in Maya. This includes several facial animations done via blendshapes. By herself, she looks fine usually when placed into Unity when the game's not running. However, whenever I export the character and put it into Unity with…
Hello ! This is my first creating a thread in this forum section,long-time lurking i was :D I have started working with the mia_roundcorners shader in Maya to prototype some quick modeling workflows using it.Everything seems to be working when it comes to creating shapes and applying the shader on them,but things get…
Midwest Game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. Creating quality games requires top production values in all aspects of a game, from design, technology and art…