hey Guys,
following problem: I wanted to do some character animations in maya, so I created a new project and imported my mesh (fbx file) into maya. However it only appears as a wireframe. i've checked the shading and rendering options already and they should be fine.. Moreover I tried to assign a new material which didn't work either.
Finally I've created a cube and combined the meshes, which finally worked somehow. The thing is that now many transformations appear in the outliner and I am not able to select the single components of my character mesh anymore...
Any advice about how to fix or clean that up? Advice would be very appreciated...
Here are some Screenshots of my problem:
mesh after import
created a cube and combined the meshes
what i get in the outliner now... also wondering about the black spots..
again, I ll be happy about any advice. Have nice weekend folks!
Replies
It will combine your objects while maintaining translation data, rotation, pivot point, orientation, hierarchy, and does not leave any hanging transforms.
See this video for a demonstration:
https://www.youtube.com/watch?v=O2mK7I1Errw&feature=youtu.be
The entire set of tools can be found in the link below, and if you're a student there is a discounted non-commercial version at a reduced cost.
http://www.thomashamiltonart.com/TTools.html