Hi Guys,
Sorry if this is covered elsewhere but I couldn't find anything.
I'm wondering what your guys' workflow is when it comes to having multiple objects on one texture sheet in Maya?
My example is that at the moment I am working on a sci-fi scene that has multiple wall segments. A Few of these wall segments have screens on them and I wanted to use one texture for the faces that will be screens.
I know that in 3DS Max i could just select multiple objects and apply an unwrap UVW to them all and that would be that, but I'm just not sure what the best method for doing it in Maya would be.
Sorry if I am overlooking something completely obvious, but I need to find the best method to do this.
Thanks guys
Replies
In Maya that would be Polygons > Mesh > Combine > Merge Uv Sets.option, that'll do it.
*(select all the objects you want merged and ... combine them)
As you can see it is 3 separate objects, but I need all of the purple faces to be on the same texture sheet. I can't just separate the faces and combine them, as I need to be able to export the 3 objects whole.
Link: http://www.creativecrash.com/maya/script/multiple-uv-transfer
I need all of the purple faces to be on the same texture sheet. I can't just separate the faces and combine them, as I need to be able to export the 3 objects whole."
Ant, he wont go for extract/combine method ... captivating morning. I wonder how this turns out.
Thanks for the help. I ended up extracting the screens as you suggested, but I didn't combine them together, just had them all selected when I was editing the UV's. I them grouped the correct extracted screens to the correct wall segment so that they can be exported together.
Sorry if it seemed like I was being a bit simple haha, just wanted to see what sort of methods were available.
Thanks again ^_^