Just discovered this thread! Awesome stuff all. Keep at it! I too have recently decided (about 2 months ago) that I needed to do something about my weight. This job can really get to ya sometimes... I was at 216lbs when I decided to do something about it. I just want to say that for the most part I have not been able to…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hello, I am creating a interior scene that I want to be overrun with vines. The vine geometry is waayyy too dense, and I can't figure out how to (if possible) turn all the dense vine geometry into a single flat plane with a texture map [color, light, and shadow all baked in]. That way i can offset the textured plane from…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
lol. shift already is smooth, ctrl is negative brush, and alt does rotate :p edit: Oh yea, that's a glitch that happens to a few people, was one of two that couldnt quite get fixed during beta. To fix it just get rid of all the materials other then 00default.png After you close it it'll make a config file and should be…
Starboard Games is looking for talented and dedicated artists and programmers to join us on our project INT, a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. We are an indie studio comprised of highly professional and friendly people from…
Going down the list: Group Asset Shot The group shot of assets has a poor cel shading attempt, the models also appear to be very simple shapes with very simple textures. Maybe with a better presentation they would look more appealing, but as of right now it's just a pile of shapes sitting atop a very low resolution, poorly…
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…