Cryptic Studios is looking for a talented Senior Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating high-quality 3D art assets…
Our client designs and develops high definition, realistic, interactive 3D graphical games that the military uses for training and learning. These products are also released to the mass market. Currently they are developing an MMO game and a military oriented first person shooter for PC and next generation consoles…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Where to begin?I've been in the industry on and off since the mid-nineties but since freelancing in 2009 have found myself drifting away from the AAA scene and more into Indie game dev. This suited me fine for the last 10 years, allowing me to spend more time with my family, but I'm now in the situation that they're off to…
Hello Reader, Cryptic is currently looking for an Animator and a Character Artist to join our team. We are located in Northern California just shy of San Francisco. Check out the job description below. If you are interested you can send me a message or apply online at www.crypticstudios.com - I'll be checking out…
Fundamentally, polygon modeling hasn't changed much since the SM64 days. Perhaps the thing that caught your eye is the fact that N64 and PC game models back then were either segmented, or continuous but extremely lowpoly. You can find old tutorials by appending "before:2010" to a youtube search.…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories.We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
Hi, here is a list of issues to consider divided in several categories. General: - currently, race car bodies are made out of carbon fiber that is painted or wrapped (autocollant) - wheels sit inside the wheel arch and not flush with the fender and are slightly tilted inwards (camber) - usually the rear wheel is slightly…
Hi guys, may I have some help with the ice part of my wolf shield? I'm currently at high-poly stage and doing the major details. I'm going to fix the clashing of polygons later between shield and ice, but for now, the major shapes of the left half of the ice looks messy to me and too detailed (like when I zoom out), like…