~Bump~ We have gotten a new environment artist and he has made us an asset library for ground environments and is working on the environment now. We are looking for Environment artists who are proficient and fast to help with the library so all the games environment will be ready for our kick starter campaign which will…
Pea: Oi! What do you think all that stuff I was giving you while you were working on this was? Bananas? :) I can re-send that paintover I gave you a couple of weeks ago if you like, a fair few of the points I illustrated still stand. We don't really have time to give everyone who applies detailed feedback on their art…
"I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that..." well, you're only seeing expected behavior when a particular sub division algorithm (there are various types) is applied too a low poly cage, in which shading is controlled by edge loops "What's…
hi I tried to make some scifi stamp for painter in Designer, but there are lots of question is there any way to apply a mask for specific channels not all of them in painter, i mean i wanna apply a mask just for metallic and roughness textures not emissive once how can I make Painter apply a negative height value not…
Hello, I am DJ Coco, an indie game developer, and currently working on a unique sci-fi shooter. I am developing the 3D models for the environments and enemies themselves, but I need someone to develop custom textures for them and UV map the models for me. The models are all pretty low-poly and the game is anime-styled -…
I'm happy to unveil the latest project Pure3d had in the works for the past weeks. We did a real-time visualization for a french architecture client. Our task was to deliver a solid interactive visualization which shows the final real estate look near the french town of "Warmeriville". Some elements needed to be directly…
Hey folks, I'm the producer for AetherForged, an in-development indie MOBA game! We're a group of talented volunteers from all over the world and we want you to join our team! What is AetherForged? We consider AetherForged to be the spiritual successor to the cancelled game Dawngate. Unlike other games in the genre, we…
Thanks man. So I was applying for a job recently and I was given a pretty intense art test which took all of my time. Good thing is I got the job. Bad thing is I have to put this project on hold (again). It seems like the universe is against me on this one lol.
Hi, I baked normal map which looks good applied on lowpoly model in Marmoset Tooolbag. Of course, lowpoly model has all Smoothing Groups set from UV Shells which looks ugly without normals but with Normal map applied - looks smooth and seamless, well you know. But when I load it in Max and activate Normal map, the model…
Mentioned this on IRC but I'll repost it here for some permanence: For the docs, have a way to also go to a wiki website for the nodes, so people can like share tips'n'tricks for using them: i.e. fresnel for water, here are some common examples here's how to make a simple cel-shader, etc. I'm sure there are examples to be…